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 SUBMACHINE GUN TRAINING

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Posts : 66
Experience Points : 192
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Join date : 2018-12-04

Character sheet
Health Points:
SUBMACHINE GUN TRAINING Left_bar_bleue500/500SUBMACHINE GUN TRAINING Empty_bar_bleue  (500/500)
Shield Points:
SUBMACHINE GUN TRAINING Left_bar_bleue100/100SUBMACHINE GUN TRAINING Empty_bar_bleue  (100/100)
Armor Percentage:
SUBMACHINE GUN TRAINING Left_bar_bleue5/5SUBMACHINE GUN TRAINING Empty_bar_bleue  (5/5)

SUBMACHINE GUN TRAINING Empty
PostSubject: SUBMACHINE GUN TRAINING   SUBMACHINE GUN TRAINING EmptyWed Dec 19, 2018 3:42 am

SUBMACHINE GUN TRAINING


SUBMACHINE GUN TRAINING 4c5tJIG


Every character can use any weapon but without proper training, your weapon will suffer -70% to attack and damage. Learning first rank of any weapon category removes the penalty.

Submachine Guns (SMGs) are one of the primary weapons in the Mass Effect universe. They are a class of rapid-firing weapons, with both fully-automatic and burst-fire models. SMGs generally have low accuracy and damage per shot, offset by their thermal clip size and rate of fire. They are best suited for close- to mid-range combat.

Rank1
SMG Attack: 5% Passive
SMG Damage: 5% Passive

Rank2
SMG Attack: 10% Passive
SMG Damage: 10% Passive

Rank3
SMG Attack: 15% Passive
SMG Damage: 15% Passive
Unleash improves the weapon's fire rate as a free action that is tied to your smg attack. When used SMG Fire Rate gains +100%. Reload not required, if clip size is emptied it automatically uses capacity.
Cooldown: 3 Rounds

Rank4
SMG Attack: 20% Passive
SMG Damage: 20% Passive
Unleash improves the weapon's fire rate as a free action that is tied to your smg attack. When used SMG Fire Rate gains +200%. Reload not required, if clip size is emptied it automatically uses capacity.
Cooldown: 3 Rounds
EvolutionA: +5% Critical Chance
EvolutionB: +5% Status Chance

Rank5
SMG Attack: 25% Passive
SMG Damage: 25% Passive
Unleash improves the weapon's fire rate as a free action that is tied to your smg attack. When used SMG Fire Rate gains +300%. Reload not required, if clip size is emptied it automatically uses capacity.
Cooldown: 3 Rounds
EvolutionA: +5% Critical Chance
EvolutionB: +5% Status Chance
EvolutionC: +1 Fire Rate (Passive)
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