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 HEAVY PISTOL TRAINING

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Posts : 66
Experience Points : 192
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Join date : 2018-12-04

Character sheet
Health Points:
HEAVY PISTOL TRAINING Left_bar_bleue500/500HEAVY PISTOL TRAINING Empty_bar_bleue  (500/500)
Shield Points:
HEAVY PISTOL TRAINING Left_bar_bleue100/100HEAVY PISTOL TRAINING Empty_bar_bleue  (100/100)
Armor Percentage:
HEAVY PISTOL TRAINING Left_bar_bleue5/5HEAVY PISTOL TRAINING Empty_bar_bleue  (5/5)

HEAVY PISTOL TRAINING Empty
PostSubject: HEAVY PISTOL TRAINING   HEAVY PISTOL TRAINING EmptyWed Dec 19, 2018 3:42 am

HEAVY PISTOL TRAINING


HEAVY PISTOL TRAINING YowXPVD


Every character can use any weapon but without proper training, your weapon will suffer -70% to attack and damage. Learning first rank of any weapon category removes the penalty.

Heavy pistols are one of the primary weapons in the Mass Effect universe. Heavy pistols are a class of semi-automatic weapons, which have a fairly low rate of fire and limited ammunition, but do relatively high damage per shot. They are an invaluable backup weapon, effective against armor and highly accurate at mid-long ranges.

Rank1
Pistol Attack: 5% Passive
Pistol Damage: 5% Passive

Rank2
Pistol Attack: 10% Passive
Pistol Damage: 10% Passive

Rank3
Pistol Attack: 15% Passive
Pistol Damage: 15% Passive
Marksman improves the weapon's fire rate and accuracy as a free action that is tied to your pistol attack. When used Pistol Attack gains +100% and Pistol Attack Number gains +1. Reload not required, if clip size is emptied it automatically uses capacity.
Cooldown: 3 Rounds

Rank4
Pistol Attack: 20% Passive
Pistol Damage: 20% Passive
Marksman improves the weapon's fire rate and accuracy as a free action that is tied to your pistol attack. When used Pistol Attack gains +100% and Pistol Attack Number gains +2. Reload not required, if clip size is emptied it automatically uses capacity.
Cooldown: 3 Rounds
EvolutionA: +5% Critical Chance
EvolutionB: +5% Status Chance

Rank5
Pistol Attack: 25% Passive
Pistol Damage: 25% Passive
Marksman improves the weapon's fire rate and accuracy as a free action that is tied to your pistol attack. When used Pistol Attack gains +100% and Pistol Attack Number gains +3. Reload not required, if clip size is emptied it automatically uses capacity.
Cooldown: 3 Rounds
EvolutionA: +5% Critical Chance
EvolutionB: +5% Status Chance
EvolutionC: +1 Fire Rate (Passive)
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» HEAVY ARMOR
» HEAVY WEAPON
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