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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: SNIPER RIFLE TRAINING Wed Dec 19, 2018 3:41 am | |
| SNIPER RIFLE TRAINING Every character can use any weapon but without proper training, your weapon will suffer -70% to attack and damage. Learning first rank of any weapon category removes the penalty.
Sniper rifles are one of the primary weapons in the Mass Effect universe. Used for long-distance combat situations, sniper rifles are generally equipped with targeting scopes, sport longer barrels, and pack a higher damage per round than most other weapons but at the expense of reduced firing rates and overheat allowances.
Rank1 Sniper Attack: 5% Passive Sniper Damage: 5% Passive
Rank2 Sniper Attack: 10% Passive Sniper Damage: 10% Passive
Rank3 Sniper Attack: 15% Passive Sniper Damage: 15% Passive Assassination is a powerful damage boost to the next shot from the sniper rifle. This can quickly dispatch enemies which would normally take two or three shots with a single round. This shot receives +50% Damage, +5% Critical Chance and +1 Critical Multiplier. Only first shoot in the clip receives assassination boost. Cooldown: 3 Rounds
Rank4 Sniper Attack: 20% Passive Sniper Damage: 20% Passive Assassination is a powerful damage boost to the next shot from the sniper rifle. This can quickly dispatch enemies which would normally take two or three shots with a single round. This shot receives +75% Damage, +10% Critical Chance and +2 Critical Multiplier. Only first shoot in the clip receives assassination boost. Cooldown: 3 Rounds EvolutionA: +5% Critical Chance EvolutionB: +5% Critical Multiplier
Rank5 Sniper Attack: 25% Passive Sniper Damage: 25% Passive Assassination is a powerful damage boost to the next shot from the sniper rifle. This can quickly dispatch enemies which would normally take two or three shots with a single round. This shot receives +100% Damage, +15% Critical Chance and +3 Critical Multiplier. Only first shoot in the clip receives assassination boost. Cooldown: 3 Rounds EvolutionA: +5% Critical Chance EvolutionB: +5% Critical Multiplier EvolutionC: Assassination applies to second shot if clip size supports it. | |
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