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 ASSAULT RIFLE TRAINING

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Posts : 66
Experience Points : 192
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Join date : 2018-12-04

Character sheet
Health Points:
ASSAULT RIFLE TRAINING Left_bar_bleue500/500ASSAULT RIFLE TRAINING Empty_bar_bleue  (500/500)
Shield Points:
ASSAULT RIFLE TRAINING Left_bar_bleue100/100ASSAULT RIFLE TRAINING Empty_bar_bleue  (100/100)
Armor Percentage:
ASSAULT RIFLE TRAINING Left_bar_bleue5/5ASSAULT RIFLE TRAINING Empty_bar_bleue  (5/5)

ASSAULT RIFLE TRAINING Empty
PostSubject: ASSAULT RIFLE TRAINING   ASSAULT RIFLE TRAINING EmptyWed Dec 19, 2018 3:41 am

ASSAULT RIFLE TRAINING


ASSAULT RIFLE TRAINING Srucn5E


Every character can use any weapon but without proper training, your weapon will suffer -70% to attack and damage. Learning first rank of any weapon category removes the penalty.

Assault rifles are one of the primary weapons in the Mass Effect universe. Extensively used by factions across the galaxy, assault rifles generally offer mid-range stopping power, more accuracy than submachine guns, and overheat allowances larger than shotguns, pistols/heavy pistols, or sniper rifles.

Rank1
Assault Attack: 5% Passive
Assault Damage: 5% Passive

Rank2
Assault Attack: 10% Passive
Assault Damage: 10% Passive

Rank3
Assault Attack: 15% Passive
Assault Damage: 15% Passive
Overkill is used by characters that can specialize in assault rifles. This increase fire rate, damage and status chance by 50%.
Cooldown: 3 Rounds

Rank4
Assault Attack: 20% Passive
Assault Damage: 20% Passive
Overkill is used by characters that can specialize in assault rifles. This increase fire rate, damage and status chance by 75%.
Cooldown: 3 Rounds
EvolutionA: +5% Attack
EvolutionB: +5% Damage

Rank5
Assault Attack: 25% Passive
Assault Damage: 25% Passive
Overkill is used by characters that can specialize in assault rifles. This increase fire rate, damage and status chance by 100%.
Cooldown: 3 Rounds
EvolutionA: +5% Attack
EvolutionB: +5% Damage
EvolutionC: +5% Status.
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