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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: ASSAULT RIFLE TRAINING Wed Dec 19, 2018 3:41 am | |
| ASSAULT RIFLE TRAINING Every character can use any weapon but without proper training, your weapon will suffer -70% to attack and damage. Learning first rank of any weapon category removes the penalty.
Assault rifles are one of the primary weapons in the Mass Effect universe. Extensively used by factions across the galaxy, assault rifles generally offer mid-range stopping power, more accuracy than submachine guns, and overheat allowances larger than shotguns, pistols/heavy pistols, or sniper rifles.
Rank1 Assault Attack: 5% Passive Assault Damage: 5% Passive
Rank2 Assault Attack: 10% Passive Assault Damage: 10% Passive
Rank3 Assault Attack: 15% Passive Assault Damage: 15% Passive Overkill is used by characters that can specialize in assault rifles. This increase fire rate, damage and status chance by 50%. Cooldown: 3 Rounds
Rank4 Assault Attack: 20% Passive Assault Damage: 20% Passive Overkill is used by characters that can specialize in assault rifles. This increase fire rate, damage and status chance by 75%. Cooldown: 3 Rounds EvolutionA: +5% Attack EvolutionB: +5% Damage
Rank5 Assault Attack: 25% Passive Assault Damage: 25% Passive Overkill is used by characters that can specialize in assault rifles. This increase fire rate, damage and status chance by 100%. Cooldown: 3 Rounds EvolutionA: +5% Attack EvolutionB: +5% Damage EvolutionC: +5% Status. | |
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