The Infiltrator is a tech-savvy warrior, able to win battles by quickly disabling and killing enemies. These soldiers focus on unlocking alternate routes, gaining access to good equipment, and obtaining an advantageous position over enemies in combat. Infiltrators possess a mixture of combat and tech talents. They may gain specialist training with pistols and sniper rifles, begin with light armor (though they can eventually gain the ability to wear medium armor), and possess a variety of tech abilities that focus on disabling and crippling the enemy. Their greatest advantage is the Tactical Cloak tech power that combined with the time slow ability can make an Infiltrator the best sniper there is.
Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stacked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds an easy picking.
INFILTRATOR CLASS TALENTSTactical Cloak is Infiltrator's signature power and can only be learned and improved by Infiltrator's class talent points. Infiltrator can use either class talent or tech talent points to learn and improve Sticky Grenade talent. Likewise, Infiltrator can use either class talent or combat talent points to learn and improve Dodge talent. In which order Infiltrator learns its class talents is up to the player.
Tactical CloakSticky GrenadeDodgeINFILTRATOR CLASS EVOLUTIONAt level 10, 20, 30, Infiltrator can select one of the 3 evolution perks. In which order Infiltrator is going to select them is up to the player, but can select only one at the time. You can have 1 evolution perk at level 10, 2 evolution perks at level 20, and 3 evolution perks at level 30. Infiltrator's mixed training with combat and tech talents allows him/her execute objective missions far easier than other classes could achieve.
ADVANCED TACTICAL CLOAKThe Infiltrator stays tactically cloaked for the remaining duration of the tactical cloak even after performing one hostile action. Additionally all detection abilities against the infiltrator receive delay of 1 round, keeping the Infiltrator undetected for 1 round, allowing the Infiltrator to slip out of the detection radius or break line of sight.
SLIPPERY MINDThis ability represents the Infiltrator's ability to wriggle free from mind effects that would otherwise control or compel her. Infiltrator may use reflex save instead of will save to counter against all mind effects.
SIXTH SENSEInfiltrator can no longer be sneak attacked by any tactically cloaked enemy. All attacks made against the Infiltrator by an invisible enemy are treated as attacks by a visible enemy, and thus bonuses from enemy's tactical cloak do not apply against the Infiltrator. This does not reveal position of the attackers.