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 TACTICAL CLOAK

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Posts : 66
Experience Points : 192
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Join date : 2018-12-04

Character sheet
Health Points:
TACTICAL CLOAK Left_bar_bleue500/500TACTICAL CLOAK Empty_bar_bleue  (500/500)
Shield Points:
TACTICAL CLOAK Left_bar_bleue100/100TACTICAL CLOAK Empty_bar_bleue  (100/100)
Armor Percentage:
TACTICAL CLOAK Left_bar_bleue5/5TACTICAL CLOAK Empty_bar_bleue  (5/5)

TACTICAL CLOAK Empty
PostSubject: TACTICAL CLOAK   TACTICAL CLOAK EmptyThu Mar 05, 2020 3:30 pm

TACTICAL CLOAK
Class Restriction: Infiltrator


TACTICAL CLOAK PviRLbV


Tactical Cloak is a tech power available only to Infiltrator agents. When activated, it instantly renders the character invisible, allowing for sneak attacks that grant a damage bonus to all weapons. However it also halts health and shield regeneration, leaving the Infiltrator vulnerable once the cloak wears off. Cooldown begins upon deactivation or when duration expires. During the cooldown period of the Tactical Cloak talent, the Infiltrator cannot self heal nor self restore shields. Performing a hostile action ends Tactical Cloak.

Rank1
Weapon Damage Bonus: 20%
Duration: 1 Round
Cooldown: 3 Rounds

Rank2
Weapon Damage Bonus: 40%
Duration: 2 Round
Cooldown: 3 Rounds

Rank3
Weapon Damage Bonus: 60%
Duration: 3 Round
Cooldown: 3 Rounds

Rank4
Weapon Damage Bonus: 80%
Duration: 3 Round
Cooldown: 3 Rounds
EvolutionA: Sniper Rifles gain +1 Critical Multiplier (+100%)
EvolutionB: Shotguns gain +1 Critical Multiplier (+100%)

Rank5
Weapon Damage Bonus: 100%
Duration: 3 Round
Cooldown: 3 Rounds
EvolutionA: Sniper Rifles gain +1 Critical Chance (+5%)
EvolutionB: Shotguns gain +1 Critical Chance (+5%)
EvolutionC: Reduces Cooldown of the Tactical Cloak by 1 Round
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