This skill represents a character’s knowledge and skill with electronic systems and devices. It indicates how well he can work around and with an electronic system. It also indicates a character’s ability to copy an electronic code or message and to set up or disable very simple electronic devices such as small vehicles, manufacturing robots and even bombs. Electronics increase capacity of the user's shields, reduce the cost of omni-gels while repairing an object such is doors, elevators, vehicle etc. Higher ranks of Electronics can help against tech debuffs such is weapon overheating.
Rank1
Range: 1 Square
Bonus to Shields: 1 + 1% Per Intelligence Modifier (Passive)
Duration in combat on a Targeted Object: 3 Rounds
Target Object Difficulty: Easy
Electronic Points: 4+ Intelligence Modifier
Cooldown: 5 Rounds
Rank2
Range: 1 Square
Bonus to Shields: 2 + 2% Per Intelligence Modifier (Passive)
Duration in combat on a Targeted Object: 2 Rounds
Target Object Difficulty: Easy
Electronic Points: 8+ Intelligence Modifier
Cooldown: 5 Rounds
Rank3
Range: 1 Square
Bonus to Shields: 3 + 3% Per Intelligence Modifier (Passive)
Duration in combat on a Targeted Object: 1 Rounds
Target Object Difficulty: Average
Electronic Points: 12+ Intelligence Modifier
Unlocks:
OverloadCooldown: 5 Rounds
Rank4
Range: 1 Square
Bonus to Shields: 4 + 4% Per Intelligence Modifier (Passive)
Duration in combat on a Targeted Object: 1 Rounds
Target Object Difficulty: Easy
Electronic Points: 16+ Intelligence Modifier
Cleanses Overheating Tech Debuff
Cooldown: 5 Rounds
EvolutionA: +1 ReRoll if you failed
EvolutionB: Roll of 1 is not longer automatic failure
Rank5
Range: 1 Square
Bonus to Shields: 5 + 5% Per Intelligence Modifier (Passive)
Duration in combat on a Targeted Object: 1 Rounds
Target Object Difficulty: Easy
Electronic Points: 20+ Intelligence Modifier
Cooldown: 5 Rounds
EvolutionA: +1 ReRoll if you failed
EvolutionB: Remote Electronics +4 Square Range
EvolutionC: Electronics is instant, no longer has a duration