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 OVERLOAD

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Ody
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Ody


Posts : 66
Experience Points : 192
Reputation : 0
Join date : 2018-12-04

Character sheet
Health Points:
OVERLOAD Left_bar_bleue500/500OVERLOAD Empty_bar_bleue  (500/500)
Shield Points:
OVERLOAD Left_bar_bleue100/100OVERLOAD Empty_bar_bleue  (100/100)
Armor Percentage:
OVERLOAD Left_bar_bleue5/5OVERLOAD Empty_bar_bleue  (5/5)

OVERLOAD Empty
PostSubject: OVERLOAD   OVERLOAD EmptyTue Mar 03, 2020 12:23 pm

OVERLOAD
Talent Requirement: Electronics


OVERLOAD 7oqFHzt


Overload is tech talent that blasts enemies with tech shock damage, shutting down enemy shields rendering them vulnerable to attacks. Overload deals double damage to shields, but at early stage it has no effect on barriers or health. Advanced training in overload allows user to deal extra damage against synthetics and mechs and stun them for brief time unless they pass fortitude save (Rank4 and Rank5). Overload can be used on explosive containers to make them detonate more violently, dealing 50% more damage than they usually would.

Use: Standard Action
Associated Attribute: Intelligence
Source: For Tech Burst Explosion
Detonator: For Fire Explosion, Cryo Explosion, Tech Burst Explosion
Counter: Shields, Barriers, Dodge
Save: None

Rank1
Range: 1 Square
Damage vs Health: 10 Electric + 5% Per Intelligence Modifier
Damage vs Synthetic Health: 100 Electric +5% Per Intelligence Modifier
Damage vs Shield: 100 Electric +5% Per Intelligence Modifier
Damage vs Barrier: 60 Electric +5% Per Intelligence Modifier
Cooldown: 5 Rounds

Rank1
Range: 2 Squares
Damage vs Health: 20 Electric + 5% Per Intelligence Modifier
Damage vs Synthetic Health: 200 Electric +5% Per Intelligence Modifier
Damage vs Shield: 200 Electric +5% Per Intelligence Modifier
Damage vs Barrier: 70 Electric +5% Per Intelligence Modifier
Cooldown: 5 Rounds

Rank3
Range: 3 Squares
Damage vs Health: 30 Electric + 5% Per Intelligence Modifier
Damage vs Synthetic Health: 300 Electric +5% Per Intelligence Modifier
Damage vs Shield: 300 Electric +5% Per Intelligence Modifier
Damage vs Barrier: 80 Electric +5% Per Intelligence Modifier
Cooldown: 5 Rounds

Rank4
Range: 3 Squares
Damage vs Health: 40 Electric + 5% Per Intelligence Modifier
Damage vs Synthetic Health: 400 Electric +5% Per Intelligence Modifier
Damage vs Shield: 400 Electric +5% Per Intelligence Modifier
Damage vs Barrier: 90 Electric +5% Per Intelligence Modifier
Cooldown: 5 Rounds
EvolutionA: +25% Electric Damage
EvolutionB: +1 Target within Talent's Range from the initial Target for -25% Electric Damage

Rank5
Range: 5 Square
Damage vs Synthetic Health: 10
Damage vs Barrier: 5
Damage vs Shield: 10 Shock per Character Level
Cooldown: 3 Rounds
EvolutionA: +25% Electric Damage
EvolutionB: +1 Target within Talent's Range from the initial Target for -25% Electric Damage
EvolutionC: Applies Shock Status for 1 Round on affected Target(s)
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