Ody Admin
Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: CLUSTER GRENADE Mon Jan 07, 2019 6:07 am | |
| CLUSTER GRENADE Cluster Grenade deals massive biotic damage in area or effect and sets off biotic explosions on every bioticly primed target. When thrown a Cluster Grenade splits into shrapnel counts, each dealing the grenade damage in radius, and each capable of setting off biotic explosion on different targets. If all "split" grenades hit, damage inflicted will be extremely high. One throw consumes one grenade item, no matter how many shrapnel counts it has. If shrapnel count evolution are taken, the user must specify target for every shrapnel. First action has no penalties to attack, while second suffers -5, and third -10 on attack results. As every type of grenade, there is no cooldown and their damage is significantly higher than other attacks (Cluster Grenades have the highest damage potential of all grenades though). However, grenades have limited carrying capacity, and must be resupplied before mission starts, or be found in the world through loot.
Use: Standard Action Single Attack
Rank1 Range: 6 Squares +1 Per Strength Modifier Damage: 300 (+100% vs Barriers) Damage Type: Biotic Radius: 1 Square from the point of impact Grenade Capacity: 1 Shrapnel Count: 1 Cooldown: No cooldown but it consumes Cluster Grenade item
Rank2 Range: 7 Squares +1 Per Strength Modifier Damage: 400 (+100% vs Barriers) Damage Type: Biotic Radius: 1 Square from the point of impact Grenade Capacity: 2 Shrapnel Count: 1 Cooldown: No cooldown but it consumes Cluster Grenade item
Rank3 Range: 8 Squares +1 Per Strength Modifier Damage: 500 (+100% vs Barriers) Damage Type: Biotic Radius: 1 Square from the point of impact Grenade Capacity: 3 Shrapnel Count: 1 Cooldown: No cooldown but it consumes Cluster Grenade item
Rank4 Range: 9 Squares +1 Per Strength Modifier Damage: 600 (+100% vs Barriers) Damage Type: Biotic Radius: 1 Square from the point of impact Grenade Capacity: 3 Shrapnel Count: 1 Cooldown: No cooldown but it consumes Cluster Grenade item EvolutionA: +1 Grenade Capacity EvolutionB: +1 Shrapnel Count
Rank5 Range: 10 Squares +1 Per Strength Modifier Damage: 700 (+100% vs Barriers) Damage Type: Biotic Radius: 1 Square from the point of impact Grenade Capacity: 3 Shrapnel Count: 1 Cooldown: No cooldown but it consumes Cluster Grenade item EvolutionA: +1 Grenade Capacity EvolutionB: +1 Shrapnel Count EvolutionC: +100% Damage vs Bioticaly Primed Target | |
|