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 CLUSTER GRENADE

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Posts : 66
Experience Points : 192
Reputation : 0
Join date : 2018-12-04

Character sheet
Health Points:
CLUSTER GRENADE Left_bar_bleue500/500CLUSTER GRENADE Empty_bar_bleue  (500/500)
Shield Points:
CLUSTER GRENADE Left_bar_bleue100/100CLUSTER GRENADE Empty_bar_bleue  (100/100)
Armor Percentage:
CLUSTER GRENADE Left_bar_bleue5/5CLUSTER GRENADE Empty_bar_bleue  (5/5)

CLUSTER GRENADE Empty
PostSubject: CLUSTER GRENADE   CLUSTER GRENADE EmptyMon Jan 07, 2019 6:07 am

CLUSTER GRENADE


CLUSTER GRENADE 9mbTD4e


Cluster Grenade deals massive biotic damage in area or effect and sets off biotic explosions on every bioticly primed target. When thrown a Cluster Grenade splits into shrapnel counts, each dealing the grenade damage in radius, and each capable of setting off biotic explosion on different targets. If all "split" grenades hit, damage inflicted will be extremely high. One throw consumes one grenade item, no matter how many shrapnel counts it has. If shrapnel count evolution are taken, the user must specify target for every shrapnel. First action has no penalties to attack, while second suffers -5, and third -10 on attack results. As every type of grenade, there is no cooldown and their damage is significantly higher than other attacks (Cluster Grenades have the highest damage potential of all grenades though). However, grenades have limited carrying capacity, and must be resupplied before mission starts, or be found in the world through loot.

Use: Standard Action Single Attack


Rank1
Range: 6 Squares +1 Per Strength Modifier
Damage: 300 (+100% vs Barriers)
Damage Type: Biotic
Radius: 1 Square from the point of impact
Grenade Capacity: 1
Shrapnel Count: 1
Cooldown: No cooldown but it consumes Cluster Grenade item

Rank2
Range: 7 Squares +1 Per Strength Modifier
Damage: 400 (+100% vs Barriers)
Damage Type: Biotic
Radius: 1 Square from the point of impact
Grenade Capacity: 2
Shrapnel Count: 1
Cooldown: No cooldown but it consumes Cluster Grenade item

Rank3
Range: 8 Squares +1 Per Strength Modifier
Damage: 500 (+100% vs Barriers)
Damage Type: Biotic
Radius: 1 Square from the point of impact
Grenade Capacity: 3
Shrapnel Count: 1
Cooldown: No cooldown but it consumes Cluster Grenade item

Rank4
Range: 9 Squares +1 Per Strength Modifier
Damage: 600 (+100% vs Barriers)
Damage Type: Biotic
Radius: 1 Square from the point of impact
Grenade Capacity: 3
Shrapnel Count: 1
Cooldown: No cooldown but it consumes Cluster Grenade item
EvolutionA: +1 Grenade Capacity
EvolutionB: +1 Shrapnel Count

Rank5
Range: 10 Squares +1 Per Strength Modifier
Damage: 700 (+100% vs Barriers)
Damage Type: Biotic
Radius: 1 Square from the point of impact
Grenade Capacity: 3
Shrapnel Count: 1
Cooldown: No cooldown but it consumes Cluster Grenade item
EvolutionA: +1 Grenade Capacity
EvolutionB: +1 Shrapnel Count
EvolutionC: +100% Damage vs Bioticaly Primed Target
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