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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: WARP Tue Dec 18, 2018 12:13 pm | |
| WARPClass Restriction: Adept Warp is a biotic power that spawns a mass effect field which damages enemy targets and stops health regeneration. It deals double damage to biotic barriers and armor and will detonate any biotic powers affecting the target, such as Pull or Singularity. The detonated target takes double damage from Warp, and all targets within the Detonation Radius receive full damage, regardless of any protection they might have. If they are also being affected by a biotic power, then they also take double damage.
Use: Standard Action Associated Attribute: Wisdom Source: For Biotic Explosion Detonator: For Biotic Explosion Counter: Shields, Barriers, Dodge Save: None
Rank1 Range: 6 Square Hit Damage: 100 Biotic +5% per Wisdom Modifier (+100% vs Barrier) Cooldown: 5 Rounds
Rank2 Range: 7 Square Hit Damage: 200 Biotic +5% per Wisdom Modifier (+100% vs Barrier) Cooldown: 5 Rounds
Rank3 Range: 8 Square Hit Damage: 300 Biotic +5% per Wisdom Modifier (+100% vs Barrier) Cooldown: 5 Rounds
Rank4 Range: 9 Square Hit Damage: 400 Biotic +5% per Wisdom Modifier (+100% vs Barrier) Tick Damage: 10% of Hit Damage (+100% vs Barrier) Duration (Number of Ticks): 2 Rounds Cooldown: 5 Rounds EvolutionA: +25% Damage EvolutionB: +50% Damage to Biotic Explosion as Source and Detonator
Rank5 Range: 10 Square Hit Damage: 500 Biotic +5% per Wisdom Modifier (+100% vs Barrier) Tick Damage: 10% of Hit Damage (+100% vs Barrier) Duration (Number of Ticks): 3 Rounds Cooldown: 5 Rounds EvolutionA: +25% Damage EvolutionB: +25% Weapon and Power Damage against target with the active Warp duration EvolutionC: Removes all Armor Damage Reduction from the target with the active Warp duration | |
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