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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: STASIS Mon Mar 02, 2020 3:57 pm | |
| STASIS Stasis is a biotic power that causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making it unable to act in any way. While in stasis, the enemy cannot make any counters, attacks or movements. Attacking the enemy breaks the stasis and sets the enemy free. Enemies that have shields or barrier are not immune to Stasis effects. Only one Stasis can be active at the time. Stasis can be detonated by other biotic powers.
Use: Standard Action Counter: None Saves: None
Rank1 Range: 6 Square Duration: 1 Round +1 Per Wisdom Modifier Target: 1 Hostile Enemy Cooldown: 5 Rounds
Rank2 Range: 7 Square Duration: 2 Round +1 Per Wisdom Modifier Target: 1 Hostile Enemy Cooldown: 5 Rounds
Rank3 Range: 8 Square Duration: 3 Round +1 Per Wisdom Modifier Target: 1 Hostile Enemy Cooldown: 5 Rounds
Rank4 Range: 9 Square Duration: 3 Round +1 Per Wisdom Modifier Target: 1 Hostile Enemy Cooldown: 5 Rounds EvolutionA: Biotic Explosion receives +50% Damage EvolutionB: Enemy in Stasis receives +150% Damage from next received hit of any source
Rank5 Range: 10 Square Duration: 3 Round +1 Per Wisdom Modifier Target: 1 Hostile Enemy + effect of A or B evolution Cooldown: 5 Rounds EvolutionA: Stasis can be cast at one more target EvolutionB: Stasis gains +1 Square radius EvolutionC: Stasis can be cast at an ally, granting them immunity and immortality against all non biotic attacks. When this stasis ends, the ally target resumes same conditions it had before entering the stasis. | |
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