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 STASIS

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Ody
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Ody


Posts : 66
Experience Points : 192
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Join date : 2018-12-04

Character sheet
Health Points:
STASIS Left_bar_bleue500/500STASIS Empty_bar_bleue  (500/500)
Shield Points:
STASIS Left_bar_bleue100/100STASIS Empty_bar_bleue  (100/100)
Armor Percentage:
STASIS Left_bar_bleue5/5STASIS Empty_bar_bleue  (5/5)

STASIS Empty
PostSubject: STASIS   STASIS EmptyMon Mar 02, 2020 3:57 pm

STASIS


STASIS XPWSwrv


Stasis is a biotic power that causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making it unable to act in any way. While in stasis, the enemy cannot make any counters, attacks or movements. Attacking the enemy breaks the stasis and sets the enemy free. Enemies that have shields or barrier are not immune to Stasis effects. Only one Stasis can be active at the time. Stasis can be detonated by other biotic powers.

Use: Standard Action
Counter: None
Saves: None

Rank1
Range: 6 Square
Duration: 1 Round +1 Per Wisdom Modifier
Target: 1 Hostile Enemy
Cooldown: 5 Rounds

Rank2
Range: 7 Square
Duration: 2 Round +1 Per Wisdom Modifier
Target: 1 Hostile Enemy
Cooldown: 5 Rounds

Rank3
Range: 8 Square
Duration: 3 Round +1 Per Wisdom Modifier
Target: 1 Hostile Enemy
Cooldown: 5 Rounds

Rank4
Range: 9 Square
Duration: 3 Round +1 Per Wisdom Modifier
Target: 1 Hostile Enemy
Cooldown: 5 Rounds
EvolutionA: Biotic Explosion receives +50% Damage
EvolutionB: Enemy in Stasis receives +150% Damage from next received hit of any source

Rank5
Range: 10 Square
Duration: 3 Round +1 Per Wisdom Modifier
Target: 1 Hostile Enemy + effect of A or B evolution
Cooldown: 5 Rounds
EvolutionA: Stasis can be cast at one more target
EvolutionB: Stasis gains +1 Square radius
EvolutionC: Stasis can be cast at an ally, granting them immunity and immortality against all non biotic attacks. When this stasis ends, the ally target resumes same conditions it had before entering the stasis.
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