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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: RECON MINE Mon Jan 07, 2019 10:35 am | |
| RECON MINE Launch a mine that sticks to the first surface it touches. The mine scans the area for enemies to provide a tactical overlay, and it can be detonated (free action) at any time to deal massive damage to nearby targets. As every type of mine, recon mines have limited carrying capacity, and must be resupplied before mission starts, or be found in the world through loot.
Rank1 Range: 6 Squares Damage: 6 per Character Level Damage Type: Impact Radius: 1 Square from the point of impact Scan Radius: 2 Squares from the point of impact Status Effect: Damage Taken Increase by 5% Mine Capacity: 1 Cooldown: No cooldown but it consumes Recon Mine item
Rank2 Range: 7 Squares Damage: 7 per Character Level Damage Type: Impact Radius: 2 Square from the point of impact Scan Radius: 3 Squares from the point of impact Status Effect: Damage Taken Increase by 10% Mine Capacity: 2 Cooldown: No cooldown but it consumes Recon Mine item
Rank3 Range: 8 Squares Damage: 8 per Character Level Damage Type: Impact Radius: 3 Square from the point of impact Scan Radius: 4 Squares from the point of impact Status Effect: Damage Taken Increase by 15% Mine Capacity: 3 Cooldown: No cooldown but it consumes Recon Mine item
Rank4 Range: 9 Squares Damage: 9 per Character Level Damage Type: Impact Radius: 3 Square from the point of impact Scan Radius: 4 Squares from the point of impact Status Effect: Damage Taken Increase by 20% Mine Capacity: 3 Cooldown: No cooldown but it consumes Recon Mine item EvolutionA: +10% Status Effect EvolutionB: +1 Scan Radius
Rank5 Range: 10 Squares Damage: 10 per Character Level Damage Type: Impact Radius: 3 Square from the point of impact Scan Radius: 4 Squares from the point of impact Status Effect: Damage Taken Increase by 25% Mine Capacity: 3 Cooldown: No cooldown but it consumes Proxy Mine item EvolutionA: +15% Status Effect EvolutionB: +1 Scan Radius EvolutionC: +1 Radius | |
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