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 ABILITY SCORES

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Join date : 2018-12-04

Character sheet
Health Points:
ABILITY SCORES Left_bar_bleue500/500ABILITY SCORES Empty_bar_bleue  (500/500)
Shield Points:
ABILITY SCORES Left_bar_bleue100/100ABILITY SCORES Empty_bar_bleue  (100/100)
Armor Percentage:
ABILITY SCORES Left_bar_bleue5/5ABILITY SCORES Empty_bar_bleue  (5/5)

ABILITY SCORES Empty
PostSubject: ABILITY SCORES   ABILITY SCORES EmptyMon Dec 24, 2018 5:17 am

ABILITY SCORES (ATTRIBUTES)


Ability Scores describe to what extent a character possesses natural, in-born characteristics common to all characters. When an ability score changes, everything associated with that score change accordingly.

Character starts game with level 1 with all ability scores set to base rank 8. At this level Character has 30 ability score points to add to base rank.
If an ability score reaches base rank 14, then rank 15 and 16 will cost 2 Attribute Points.
If an ability score reaches base rank 16, then rank 17 and above will cost 3 Attribute Points.
At Character Level level 4, 8, 12, 16, 20, 24, 28 character gains 1 ability score point every 4 levels. Ability score points gained like this can increase any attribute without extra cost. Only first 30 Attribute points have cost increase at level 1.

Attribute Score12-34-56-78-910-1112-1314-1516-1718-1920-2122-2324-25etc
Modifier-5-4-3-2-10+1+2+3+4+5+6+7etc


STRENGTH (STR)
Strength increases your aptitude in melee combat. A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage. Some armor and weapons might also have a Strength requirement as well as some situations that Galaxy Master may put your character in (example to hold the falling door from closing with bare hands so that your teammates can pass through). Melee attacks gain bonus to attack roll and damage from Strength Modifier. If weapon is held with two hands (usually big weapons) then damage roll adds double Strength Modifier to the damage.  If strength score reaches 0 it means that the character cannot move at all. He/she lies helpless on the ground.

DEXTERITY (DEX)
Dexterity measures agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (guns, grenades, throwing weapons) and increases a character's Defense rating, making them harder to hit. Dex increases your aptitude with ranged weapons. A measure of how much character can be precise with attacks from afar. Dexterity modifier increases Reflex save. Dexterity measures hand-to-eye coordination, agility, reflexes and balance. This ability is extremely important for all characters since it improves a character’s defense and affects the character’s ability to aim and hit the enemy with weapon fire, biotic powers or tech powers. If dexterity reaches 0 it means that the character cannot move at all. He/she lies helpless on the ground.

CONSTITUTION (CON)
Constitution increases the amount of damage you can suffer before being defeated. A measure of how resilient a character is, constitution often influences health points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue. Many games combine Constitution and Strength. Some implants require high constitution. Constitution modifier increases Fortitude save. Health Points or Hit Points increase as you level up. Constitution adds (or takes away if negative modifier) bonus health points equal to Constitution Modifier timed with Character Level. This ability is useful to all classes since it increases the number of Hit Points of a character. If constitution reaches 0, the character dies.

INTELLIGENCE (INT)
Intelligence increases your aptitude with technological abilities. It's a measure of a character's problem-solving ability. Intelligence often controls a character's ability to comprehend foreign languages, solve puzzles. Intelligence helps in use technology like hacking computers, scanning, holograms, jamming signals, and knowing how to use alien technology. This ability is extremely important for tech power users. For every point in INT modifier, the base damage of tech talents increases. If it reaches 0, the character cannot think and is unconscious in a coma-like stupor, helpless.

WISDOM (WIS)
Wisdom represents willpower and perception. Wisdom describes a character’s common sense, will power, perception and intuition. A measure of the character's mental resistance (against pain, fear etc.) when falling victim to mind-altering ability. At first it may be difficult to differentiate Intelligence from Wisdom but while the first represents one’s ability to analyze and process information, Wisdom represents being aware and in tune with one’s surroundings. This ability is extremely important for some biotic power users. For every point in WIS modifier, the base duration of biotic talents increases. If this score reaches 0, the character is withdrawn into a deep sleep filled with nightmares, helpless.

CHARISMA
Charm, Social skill. A measure of a character's social skills, and sometimes their physical appearance. Charisma generally influences prices while trading, and NPC reactions, influence of companions or for example successful asari's dance. Charisma score increases all social skills by its modifier. Charisma is also important for mental talents in offensive manner. Charismatic characters use their force of personality to command mental abilities, whose victims with low will save fall under influence. Perhaps the best unknown talent power for this is Dominate. For every point in CHA modifier, the base damage of biotic talents increases. If charisma reaches 0, the character cannot think and is unconscious in a comalike stupor, helpless.
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