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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: CONCUSSIVE SHOT Fri Dec 21, 2018 12:20 am | |
| CONCUSSIVE SHOT This talent alters the character’s weapon to deliver a single shot with more impact force. The shot travels faster and when it connects explodes sending the target back. Affected targets can save to avoid being pushed back. To use this attack, the character must make a normal One-Shot attack. He must decide to use this power before the attack roll is made. If the attack is successful, the shot does not deal its normal damage, being replaced instead by this power’s effects. This shot is not empowered with the current ammo properties. Even if the attack resulted on a critical hit, this power’s statistics remain the same, unless otherwise stated. Concussive Shot can still prone target despite of armor, shields or barriers. Concussive is projectile and thus has travel time that can be countered.
Rank1 Range: 6 Squares Impact Damage: 1 per Character Level Force: 1 Square Status Effect: Prone Cooldown: 3 Rounds
Rank2 Range: 7 Squares Impact Damage: 2 per Character Level Force: 1 Square Status Effect: Prone Cooldown: 3 Rounds
Rank3 Range: 8 Squares Impact Damage: 3 per Character Level Force: 1 Square Status Effect: Prone Cooldown: 3 Rounds
Rank4 Range: 9 Squares Impact Damage: 4 per Character Level Force: 1 Square Status Effect: Prone Cooldown: 3 Rounds EvolutionA: +25% Damage vs Heated/Burning Target EvolutionB: +25% Damage vs Chilled/Frozen Target
Rank5 Range: 10 Squares Impact Damage: 5 per Character Level Force: 1 Square Status Effect: Prone Cooldown: 3 Rounds EvolutionA: +100% Damage vs Barrier EvolutionB: Adds Ammo Type Talent Damage EvolutionC: Adds first bullet damage to Concussive Shot | |
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