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 INCINERATE

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Ody
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Ody


Posts : 66
Experience Points : 192
Reputation : 0
Join date : 2018-12-04

Character sheet
Health Points:
INCINERATE Left_bar_bleue500/500INCINERATE Empty_bar_bleue  (500/500)
Shield Points:
INCINERATE Left_bar_bleue100/100INCINERATE Empty_bar_bleue  (100/100)
Armor Percentage:
INCINERATE Left_bar_bleue5/5INCINERATE Empty_bar_bleue  (5/5)

INCINERATE Empty
PostSubject: INCINERATE   INCINERATE EmptyTue Dec 18, 2018 1:06 pm

INCINERATE


INCINERATE LRVoy5u


Incinerate is tech talent with a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to it's target. Burning target is unable to receive healing. Burning target may spend one full round action to put the flames out for which time it does not take damage. Targets with Shields or Barriers are immune to burning and panic. Targets that fail reflex save take full damage, and targets that fail will save (organics) receive panic status.

Use: Standard Action
Associated Attribute: Intelligence
Source: For Fire Explosion
Detonator: Cryo Explosion
Counter: Shields, Barriers, Dodge
Save: Reflex and Will


Rank1
Range: 6 Square
Damage vs Health: 100 Fire +5% Per Intelligence Modifier
Damage vs Shields|Barriers: 60 Fire +5% Per Intelligence Modifier
Burning Tick Damage: 20 Fire +5% Per Intelligence Modifier
Duration (Number of Ticks): 1 Round
Cooldown: 5 Rounds

Rank2
Range: 7 Square
Damage vs Health: 200 Fire +5% Per Intelligence Modifier
Damage vs Shields|Barriers: 70 Fire +5% Per Intelligence Modifier
Burning Tick Damage: 40 Fire +5% Per Intelligence Modifier
Duration (Number of Ticks): 2 Round
Cooldown: 5 Rounds

Rank3
Range: 8 Square
Damage vs Health: 300 Fire +5% Per Intelligence Modifier
Damage vs Shields|Barriers: 80 Fire +5% Per Intelligence Modifier
Burning Tick Damage: 60 Fire +5% Per Intelligence Modifier
Duration (Number of Ticks): 3 Round
Cooldown: 5 Rounds

Rank4
Range: 9 Square
Damage vs Health: 400 Fire +5% Per Intelligence Modifier
Damage vs Shields|Barriers: 90 Fire +5% Per Intelligence Modifier
Burning Tick Damage: 80 Fire +5% Per Intelligence Modifier
Duration (Number of Ticks): 3 Round
Cooldown: 5 Rounds
EvolutionA: +25% Fire Damage
EvolutionB: +1 Square Radius

Rank5
Range: 10 Square
Damage vs Health: 500 Fire +5% Per Intelligence Modifier
Damage vs Shields|Barriers: 100 Fire +5% Per Intelligence Modifier
Burning Tick Damage: 100 Fire +5% Per Intelligence Modifier
Duration (Number of Ticks): 3 Round
Cooldown: 5 Rounds
EvolutionA: +25% Damage
EvolutionB: +100% Damage vs Frozen and Chilled Targets
EvolutionC: +300% Damage vs Flesh
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