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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: SINGULARITY Tue Dec 18, 2018 12:25 pm | |
| SINGULARITY Singularity is a biotic power that launches a dark energy sphere to create an intense mass effect field. The field creates a gravity well akin to a black hole. Enemies are drawn into the Singularity and held briefly helpless in orbit while protected enemies are held in place. If targets are protected by shields or barriers, they will not be helpless, they can still attack but cannot move out of the field via standard movement action. The singularity will drain any shields or biotic barriers of enemies over time. Enemies within the singularity field are open to biotic explosion, which at same time ends the singularity itself.
Use: Standard Action Associated Attribute: Wisdom Counter: Shields, Barriers, Dodge Saves: Reflex Status: Bio Primed
Rank1 Range: 6 Square Damage Per Round: 5 +5% Per Wisdom Modifier (+50% vs Barriers) Duration: 1 Round +1 Per Wisdom Modifier Radius: 1 Square from the point of impact Cooldown: 5 Rounds
Rank2 Range: 7 Square Damage Per Round: 10 +5% Per Wisdom Modifier (+50% vs Barriers) Duration: 2 Round +1 Per Wisdom Modifier Radius: 1 Square from the point of impact Cooldown: 5 Rounds
Rank3 Range: 8 Square Damage Per Round: 15 +5% Per Wisdom Modifier (+50% vs Barriers) Duration: 3 Round +1 Per Wisdom Modifier Radius: 1 Square from the point of impact Cooldown: 5 Rounds
Rank4 Range: 9 Square Damage Per Round: 20 +5% Per Wisdom Modifier (+50% vs Barriers) Duration: 4 Round +1 Per Wisdom Modifier Radius: 1 Square from the point of impact Cooldown: 5 Rounds EvolutionA: +1 Square Radius EvolutionB: -1 Round Cooldown
Rank5 Range: 10 Square Damage Per Round: 25 +5% Per Wisdom Modifier (+50% vs Barriers) Duration: 1 Round +1 Per Wisdom Modifier Radius: 1 Square from the point of impact Cooldown: 5 Rounds EvolutionA: +1 Square Radius EvolutionB: -1 Round Cooldown EvolutionC: Protected Enemies receive penalty to all attacks as their weapons are drawn towards the center of the field. The penalty of attack equals the caster's Wisdom Modifer. | |
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