ROLE PLAY
Would you like to react to this message? Create an account in a few clicks or log in to continue.

ROLE PLAY

Brought to you by N7 SQUAD
 
HomeSearchLatest imagesRegisterLog inDiscord Server

 

 LIGHT ARMOR

Go down 
AuthorMessage
Ody
Admin
Ody


Posts : 66
Experience Points : 192
Reputation : 0
Join date : 2018-12-04

Character sheet
Health Points:
LIGHT ARMOR Left_bar_bleue500/500LIGHT ARMOR Empty_bar_bleue  (500/500)
Shield Points:
LIGHT ARMOR Left_bar_bleue100/100LIGHT ARMOR Empty_bar_bleue  (100/100)
Armor Percentage:
LIGHT ARMOR Left_bar_bleue5/5LIGHT ARMOR Empty_bar_bleue  (5/5)

LIGHT ARMOR Empty
PostSubject: LIGHT ARMOR   LIGHT ARMOR EmptyThu Dec 13, 2018 6:05 am

LIGHT ARMOR


LIGHT ARMOR Btxe1n0


Armor is protective body covering intended to prevent injury in combat. There are three general armor categories, Light Armor, Medium Armor and Heavy Armor. These rate armor based on the protection it provides. Armor can be alternatively termed as combat hardsuit (or combat hard-suit). Aside from allowing its wearer to survive in environments like outer space, it is also reinforced with sheets of ceramic plating on non-flexible parts of the body. Each set of armor, regardless of its weight, has a kinetic barrier generator and an onboard computer that can give readouts on the environment, liaise with terminals to download data, and check local wildlife against the xenobiology database.

Shields surrounds the user with a field of energy, adding Shield Points (SP) pool that must be taken out first before the user can receive damage to Health Points. Shields are automatically always active. Shields automatically recharge to full at the end of the combat.

Armor grants Damage Protection (DP) or otherwise called Damage Reduction (DR). This is value that represents a percentage reduction of the damage that successfully affects a character's health. Usually shields/barriers must be depleted first. Any damage inflicted on the character is reduced by the listed percentage.

Light Armor Users have lowest protections which results in fast shields and health loses, opening them easily to crowd control effects, status effects, and being exposed to combo detonations. Light Armor Users are however more mobile than users of other armor types, allowing them to execute talents more frequently and cover longer distances in the field.

Armor percentage is raw value added to the armor without any scaling, while shield percentage uses your item shield value and scales of it.

Maximum dexterity bonus is the maximum amount of additional bonuses that dexterity can grant you by wearing armor. If your dexterity modifier bonus is higher than max dexterity bonus, your modifier will scale down to the allowed bonus.

Rank1
Armor: 0%
Shield: 10%
Reflex Save: 1
Max Dexterity Bonus: No cap

Rank2
Armor: 0%
Shield: 20%
Reflex Save: 2
Max Dexterity Bonus: No cap

Rank3
Armor: 5%
Shield: 30%
Reflex Save: 3
Max Dexterity Bonus: No cap

Rank4
Armor: 5%
Shield: 40%
Reflex Save: 4
Max Dexterity Bonus: No cap
EvolutionA: +5% Armor +25% Shields
EvolutionB: +1 Square Movement Speed

Rank5
Armor: 10%
Shield: 50%
Reflex Save: 5
Max Dexterity Bonus: No cap
EvolutionA: +5% Armor +25% Shields
EvolutionB: +1 Square Movement Speed
EvolutionC: -1 Round Cooldown to All Talents
Back to top Go down
https://n7smasseffectrp.forumotion.com
 
LIGHT ARMOR
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
ROLE PLAY :: ABOUT :: Welcome :: Talents :: Combat-
Jump to: