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 THROW

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Ody
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Posts : 66
Experience Points : 192
Reputation : 0
Join date : 2018-12-04

Character sheet
Health Points:
THROW Left_bar_bleue500/500THROW Empty_bar_bleue  (500/500)
Shield Points:
THROW Left_bar_bleue100/100THROW Empty_bar_bleue  (100/100)
Armor Percentage:
THROW Left_bar_bleue5/5THROW Empty_bar_bleue  (5/5)

THROW Empty
PostSubject: THROW   THROW EmptyTue Dec 11, 2018 2:45 am

THROW


THROW FjjcmOK


Throw is mostly used to keep opponents at a distance by either launching them away or knocking them over, damaging them and rendering them helpless. In certain areas Throw may knock enemies off ledges, making them fall to their death. If used near destructible objects, Throw can break them and hit enemies with debris. Unlike Pull, Throw has no duration and cannot prime a target, but it has higher Force and may be used to detonate biotic combos. Throw is considered a projectile biotic power and thus has a travel time. Throw can be used on targets without defenses (without fortification, shields, or barriers). Despite of the defenses, throw can still detonate biotic explosions. Characters that fail fortitude save are knocked down and receive prone status. The character can arc this power and have the target sent flying in another direction. The character can choose the new direction to which the target will fly. Please note that using this power in such a way can never bring the target closer to the character, the new direction must always send the target away or at least keep the same distance between target and character.

Use: Standard Action
Associated Attribute: Wisdom
Source: None
Detonator: For Biotic Explosion
Counter: Shields, Barriers, Dodge
Save: Fortitude


Rank1
Force: 1
Range: 6 Squares
Cooldown: 5 Rounds

Rank2
Force: 2
Range: 7 Squares
Cooldown: 5 Rounds

Rank3
Force: 3
Range: 8 Squares
Cooldown: 5 Rounds

Rank4
Force: 4
Range: 9 Squares
Cooldown: 5 Rounds
EvolutionA: Decreases Cooldown by 1 Round
EvolutionB: Receives +1 Square Radius at impact location

Rank5
Force: 4
Range: 10 Squares
Cooldown: 5 Rounds
EvolutionA: Decreases Cooldown by 1 Round
EvolutionB: +50% Biotic Explosion damage as Detonator +5% Per Wisdom Modifer
EvolutionC: Use as Counter outside of your turn to throw a projectile away and protect self or ally
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