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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: THROW Tue Dec 11, 2018 2:45 am | |
| THROW Throw is mostly used to keep opponents at a distance by either launching them away or knocking them over, damaging them and rendering them helpless. In certain areas Throw may knock enemies off ledges, making them fall to their death. If used near destructible objects, Throw can break them and hit enemies with debris. Unlike Pull, Throw has no duration and cannot prime a target, but it has higher Force and may be used to detonate biotic combos. Throw is considered a projectile biotic power and thus has a travel time. Throw can be used on targets without defenses (without fortification, shields, or barriers). Despite of the defenses, throw can still detonate biotic explosions. Characters that fail fortitude save are knocked down and receive prone status. The character can arc this power and have the target sent flying in another direction. The character can choose the new direction to which the target will fly. Please note that using this power in such a way can never bring the target closer to the character, the new direction must always send the target away or at least keep the same distance between target and character.
Use: Standard Action Associated Attribute: Wisdom Source: None Detonator: For Biotic Explosion Counter: Shields, Barriers, Dodge Save: Fortitude
Rank1 Force: 1 Range: 6 Squares Cooldown: 5 Rounds
Rank2 Force: 2 Range: 7 Squares Cooldown: 5 Rounds
Rank3 Force: 3 Range: 8 Squares Cooldown: 5 Rounds
Rank4 Force: 4 Range: 9 Squares Cooldown: 5 Rounds EvolutionA: Decreases Cooldown by 1 Round EvolutionB: Receives +1 Square Radius at impact location
Rank5 Force: 4 Range: 10 Squares Cooldown: 5 Rounds EvolutionA: Decreases Cooldown by 1 Round EvolutionB: +50% Biotic Explosion damage as Detonator +5% Per Wisdom Modifer EvolutionC: Use as Counter outside of your turn to throw a projectile away and protect self or ally | |
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