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Posts : 66 Experience Points : 192 Reputation : 0 Join date : 2018-12-04
Character sheet Health Points: (500/500) Shield Points: (100/100) Armor Percentage: (5/5)
| Subject: PULL Mon Dec 10, 2018 12:19 pm | |
| PULL Pull generates a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the player, allowing any allies or the player to finish them off effortlessly. Pull can be used on targets without defenses (without fortification, shields, or barriers). Otherwise it is ineffective. Affected targets are primed for biotic detonations and are considered to have no Dexterity bonus. Pull is considered a projectile biotic power and thus has travel time. Characters that fail fortitude save are knocked down and receive prone status. The character can arc this power and have the target sent flying in another direction. The character can choose the new direction to which the target will fly. Please note that using this power in such a way can never bring the target further away from the character, the new direction must always send the target closer or at least keep the same distance between target and character.
Use: Standard Action Associated Attribute: Wisdom Source: None Detonator: For Biotic Explosion Counter: Shields, Barriers, Dodge Save: Fortitude Negates
Rank1 Range: 6 Squares Force: 1 Square towards the player Duration: 1 Round Cooldown: 5 Rounds
Rank2 Range: 7 Squares Force: 2 Square towards the player Duration: 2 Round Cooldown: 5 Rounds
Rank3 Range: 8 Squares Force: 3 Square towards the player Duration: 3 Round Cooldown: 5 Rounds
Rank4 Range: 9 Squares Force: 3 Square towards the player Duration: 3 Round Cooldown: 5 Rounds EvolutionA: Increases all damage to target lifted by Pull by 25% EvolutionB: Receives +1 Square Radius at impact location
Rank5 Range: 10 Squares Force: 3 Square towards the player Duration: 3 Round Cooldown: 5 Rounds EvolutionA: +75% damage to Biotic Detonation on Pull affected target EvolutionB: Disarms Initial Target for 1 Round if it has defenses, if not then pulls it instead EvolutionC: Use as Counter outside of turn to pull a projectile at yourself and protect an ally | |
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