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 PULL

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Ody
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Ody


Posts : 66
Experience Points : 192
Reputation : 0
Join date : 2018-12-04

Character sheet
Health Points:
PULL Left_bar_bleue500/500PULL Empty_bar_bleue  (500/500)
Shield Points:
PULL Left_bar_bleue100/100PULL Empty_bar_bleue  (100/100)
Armor Percentage:
PULL Left_bar_bleue5/5PULL Empty_bar_bleue  (5/5)

PULL Empty
PostSubject: PULL   PULL EmptyMon Dec 10, 2018 12:19 pm

PULL


PULL M2KDgVP


Pull generates a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the player, allowing any allies or the player to finish them off effortlessly. Pull can be used on targets without defenses (without fortification, shields, or barriers). Otherwise it is ineffective. Affected targets are primed for biotic detonations and are considered to have no Dexterity bonus. Pull is considered a projectile biotic power and thus has travel time. Characters that fail fortitude save are knocked down and receive prone status. The character can arc this power and have the target sent flying in another direction. The character can choose the new direction to which the target will fly. Please note that using this power in such a way can never bring the target further away from the character, the new direction must always send the target closer or at least keep the same distance between target and character.

Use: Standard Action
Associated Attribute: Wisdom
Source: None
Detonator: For Biotic Explosion
Counter: Shields, Barriers, Dodge
Save: Fortitude Negates


Rank1
Range: 6 Squares
Force: 1 Square towards the player
Duration: 1 Round
Cooldown: 5 Rounds

Rank2
Range: 7 Squares
Force: 2 Square towards the player
Duration: 2 Round
Cooldown: 5 Rounds

Rank3
Range: 8 Squares
Force: 3 Square towards the player
Duration: 3 Round
Cooldown: 5 Rounds

Rank4
Range: 9 Squares
Force: 3 Square towards the player
Duration: 3 Round
Cooldown: 5 Rounds
EvolutionA: Increases all damage to target lifted by Pull by 25%
EvolutionB: Receives +1 Square Radius at impact location

Rank5
Range: 10 Squares
Force: 3 Square towards the player
Duration: 3 Round
Cooldown: 5 Rounds
EvolutionA: +75% damage to Biotic Detonation on Pull affected target
EvolutionB: Disarms Initial Target for 1 Round if it has defenses, if not then pulls it instead
EvolutionC: Use as Counter outside of turn to pull a projectile at yourself and protect an ally
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